Skills

Tier 0
Attack -

Parry - A successful attack can be used to negate an enemy hit of the same tier.

Dodge - Avoids damage per point of stamina spent: 1 Stamina point per normal hit, 2 per hard hit, 3 per critical hit.

Counterattack -

Tier 1
Survival Instincts - Every point spent increases Vitality by 1.

Tier 0
Aard - A directed blast of telekinetic energy that staggers opponents, leaving them open for subsequent attack.
 * Costs 1 Stamina
 * Every successful hit allows the user to hit an additional enemy, max 3.
 * Renders affected enemies unable to attack or defend for one round.

Igni - A directed fiery blast that damages enemies Yrden - A magic trap that slows enemies who enter its area of effect.
 * Costs 1 Stamina
 * Every successful hit allows the user to hit an additional enemy, max 3.
 * Damage 1
 * Costs 1 Stamina
 * Affects up to 3 enemies.
 * Affected enemies can only perform 1 action during the round Yrden was cast.

Quen - Protective shield that lasts until it has absorbed enough damage. Axii - Charms an opponent's mind, temporarily eliminating him from combat. Heliotrop - Helps cushion the caster from combat magic, impacts with walls or the ground and physical attacks. Supirre - Makes the nearby conversation audible for the people around the Sign
 * Costs 1 Stamina
 * Protects user from one normal hit during the round it was cast.
 * Costs 1 Stamina
 * Affected enemies cannot make any actions until they are damaged.
 * Costs 1 Stamina
 * Protects the user from a single charm, spell, or other magical effects as well as impacts with walls or the ground.

Somne - Puts beings to sleep

Tier 1
Stamina - Every point spent increases Stamina by 1.

Tier 0
Brewing - Enables the brewing and drinking of Witcher potions.

Oil Preparation - Enables the creation of oils that can be applied to swords.

Bomb Creation - Enables the creation of handheld bombs that can be thrown at enemies.

Mutation - Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Trial of the Grasses - Mutation that lets Witchers withstand the toxicity of potions that would kill normal people.

Tier 1
Metabolic Control - Increases maximum Toxicity by 3.

Tier 0
Bear School Techniques - Increases Vitality, Damage, and Armor by 1.

Bear Fighting Style - Increases Damage by 1 when fighting enemies a higher level than you.

Marksmanship - Allows the Witcher to equip a crossbow and use special bolts.

Tier 1
Steady Shot -

Trick Shot -

Rapid Fire - Reloading a crossbow does not cost an action.

Attack is the Best Defense - Increases Damage by 1 when spending ALL actions to Attack.

Tier 0
Griffin School Techniques - Increases Stamina by 2.

Griffin Fighting Style - Increase Damage by 1 when fighting multiple enemies.

Headmistress' Tutelage - Allows the Witcher to use Spells.

Tier 1
Novice Earth Spells -

Novice Air Spells -

Novice Fire Spells -

Novice Water Spells -

Tier 2
Novice of Mixed Elements - 

Journeyman Earth Spells - 

Journeyman Air Spells -

Journeyman Fire Spells -

Journeyman Water Spells -